Physical Virtual Patient Simulator

Figure: Examples of the physical-virtual patient simulator showing a stroke patient (left), a
measles patient (center), and a sepsis patient highlighting the technology underneath (right).

Interdisciplinary collaborators:

  • Dr. Greg Welch, Dr. Gerd Bruder, Dr. Jason Hochreiter, Dr. Nahal Norouzi, Ryan Schubert, (Institute of Simulation and Training, and Computer Science – University of Central Florida, Orlando FL)
  • Dr. Laura Gonzalez (SentinelU, GA)
  • Dr. Mindi Anderson,
  • Dr. Desiree Diaz (College of Nursing – University of Central Florida, Orlando FL)
  • Dr. Juan Cendan (College of Medicine – University of Central Florida, Orlando FL)
  • Dr. Shiva Kalidindi (Nemours Hospital, Orlando FL)

Innovation Description:   

In collaboration with a team of computer scientists and healthcare educators from the College of Nursing and the College of Medicine at University of Central Florida, I developed a new class of Physical-Virtual Patient Simulators. The PVPS consists of a mobile frame on which projectors, infrared cameras, infrared lights, speakers, tactile units (for pulse), and heater units for temperature are attached. The patient’s 3D shape is created using semi-transparent acrylic shell and the imagery is rear projected onto the surface of the physical shell. The shell is covered with a silicone material that allows the imagery to diffuse on the surface, allows for automated touch detection, and feels like skin in terms of texture and temperature. The virtual patient is modeled as a 3D character and programmed in the unity game engine to respond visually and verbally via animations. The visuals of the patient are sent to the projectors and rear projected on the physical shell (e.g., facial expressions, speech, blink, pupil reactions, joint movements). Localized speakers output the patient’s speech, and sounds (e.g., heart sounds, lung sounds), and the pulse is driven by an audio file sent to an acoustic haptic device. The temperature is controlled using multiple small heaters mounted to the frame. The infrared cameras can detect touch and send a signal to the simulation graphics engine to update the imagery in real time, allowing healthcare providers to perform touch sensing actions (e.g., capillary refill, tugging the lips/eyelids, detection of feeling on one side of the patient).

Impact:   

We simulated healthy patients as wells multiple medical conditions including stroke, sepsis, child abuse, measles, burns, and others. We conducted multiple studies using the PVPS with nursing and medical students. We found that nursing students learned better when they interacted with a physical virtual patient compared to a mannequin. The students also had a higher sense of urgency and perceived higher authenticity. In multiple studies the participants had a high acceptance for the technology, and it increased their confidence, sense of presence, and perception of realism (see more details in the publications below). In the future, this technology could transition from basic research to being a core simulator that supplements existing simulations, especially for conditions that are otherwise hard to simulate. It can also represent diverse patients to enable healthcare trainees to experience interaction with a variety of conditions in a short period of time while being immersed, without worrying about how to use a new technology’s interface since the interaction is not different than interacting with a human.  

Funding:  National Science Foundation

Patents, Publications, Presentations:

2021

Physical-Virtual Patient System

Gregory Welch, Gerd Bruder, Salam Daher, Jason Hochreiter, Mindi Anderson, Laura Gonzalez, Desiree Diaz

Physical-Virtual Patient System Patent

20210248926, 2021.

Abstract | Links | BibTeX

2020

Neurological Assessment Using a Physical-Virtual Patient (PVP).

Laura Gonzalez, Salam Daher, Gregory Welch

Neurological Assessment Using a Physical-Virtual Patient (PVP). Journal Article

In: vol. 51, iss. 6, pp. 802-818, 2020.

Abstract | Links | BibTeX

Physical-Virtual Patient: A new patient simulator

Salam Daher, Jason Hochreiter, Ryan Schubert, Laura Gonzalez, Juan Cendan, Mindi Anderson, Desiree Diaz, Gregory Welch

Physical-Virtual Patient: A new patient simulator Journal Article

In: Society of Simulation in Healthcare Journal, vol. 15, iss. 2, pp. 115-121, 2020.

Abstract | Links | BibTeX

2019

Matching vs. Non-Matching Visuals and Shape for Embodied Virtual Healthcare Agents

Salam Daher, Jason Hochreiter, Ryan Schubert, Gerd Bruder, Laura Gonzalez, Juan Cendan, Mindi Anderson, Desiree Diaz, Gregory Welch

Matching vs. Non-Matching Visuals and Shape for Embodied Virtual Healthcare Agents Conference

IEEE Virtual Reality, Osaka, Japan, 2019, ISBN: 978-1-7281-1377-7.

Abstract | Links | BibTeX

2018

Touch-Aware Intelligent Physical-Virtual Agents for Healthcare Simulation

Salam Daher, Laura Gonzalez, Jason Hochreiter, Nahal Norouzi, Gerd Bruder, Gregory Welch

Touch-Aware Intelligent Physical-Virtual Agents for Healthcare Simulation Conference

ACM Intelligent Virtual Agents, Sydney, Australia, 2018.

Abstract | Links | BibTeX

Cognitive and Touch Performance Effects of Mismatched 3D Physical and Visual Perceptions

Jason Hochreiter, Salam Daher, Gerd Bruder, Gregory Welch

Cognitive and Touch Performance Effects of Mismatched 3D Physical and Visual Perceptions Conference

IEEE Virtual Reality, Germany, 2018, ISBN: 978-1-5386-3365-6.

Abstract | Links | BibTeX

2017

Optical See-Through vs. Spatial Augmented Reality Simulators for Medical Applications

Salam Daher

Optical See-Through vs. Spatial Augmented Reality Simulators for Medical Applications Presentation

IEEE Virtual Reality, 01.03.2017.

Links | BibTeX

Optical See-Through vs. Spatial Augmented Reality Simulators for Medical Applications

Salam Daher

Optical See-Through vs. Spatial Augmented Reality Simulators for Medical Applications Conference

IEEE Virtual Reality, Los Angeles, CA, 2017.

Links | BibTeX

2016

Optical Touch Sensing on Non-Parametric Rear-Projection Surfaces for Interactive Physical-Virtual Experiences

Jason Hochreiter, Salam Daher, Arjun Nagendran, Laura Gonzalez, Gregory Welch

Optical Touch Sensing on Non-Parametric Rear-Projection Surfaces for Interactive Physical-Virtual Experiences Journal Article

In: Presence Journal, 2016.

BibTeX

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